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Exploring Where & Why
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Exploring Where & Why.iso
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MODULES
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LESSON06
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ACT06B
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L06EXIT.dir
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Internal_1.ls
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2004-07-12
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258 b
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13 lines
on exitFrame
if the mouseDown then
puppetSprite(2, 1)
set the locH of sprite 2 to the mouseH
set the locV of sprite 2 to the mouseV
updateStage()
end if
if sprite 2 within sprite(1) then
put "inside..."
end if
go(the frame)
end